EmpathyIdle

EmpathyIdle

Synopsis

                    EmpathyIdle;
EmpathyIdle*        empathy_idle_new                    (void);
McPresence          empathy_idle_get_state              (EmpathyIdle *idle);
void                empathy_idle_set_state              (EmpathyIdle *idle,
                                                         McPresence state);
const gchar*        empathy_idle_get_status             (EmpathyIdle *idle);
void                empathy_idle_set_status             (EmpathyIdle *idle,
                                                         const gchar *status);
McPresence          empathy_idle_get_flash_state        (EmpathyIdle *idle);
void                empathy_idle_set_flash_state        (EmpathyIdle *idle,
                                                         McPresence state);
void                empathy_idle_set_presence           (EmpathyIdle *idle,
                                                         McPresence state,
                                                         const gchar *status);
gboolean            empathy_idle_get_auto_away          (EmpathyIdle *idle);
void                empathy_idle_set_auto_away          (EmpathyIdle *idle,
                                                         gboolean auto_away);
gboolean            empathy_idle_get_use_nm             (EmpathyIdle *idle);
void                empathy_idle_set_use_nm             (EmpathyIdle *idle,
                                                         gboolean use_nm);

Object Hierarchy

  GObject
   +----EmpathyIdle

Properties

  "auto-away"                gboolean              : Read / Write
  "flash-state"              McPresence            : Read / Write
  "state"                    McPresence            : Read / Write
  "status"                   gchar*                : Read / Write
  "use-nm"                   gboolean              : Read / Write

Description

Details

EmpathyIdle

typedef struct _EmpathyIdle EmpathyIdle;


empathy_idle_new ()

EmpathyIdle*        empathy_idle_new                    (void);

Returns :


empathy_idle_get_state ()

McPresence          empathy_idle_get_state              (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_state ()

void                empathy_idle_set_state              (EmpathyIdle *idle,
                                                         McPresence state);

idle :

state :


empathy_idle_get_status ()

const gchar*        empathy_idle_get_status             (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_status ()

void                empathy_idle_set_status             (EmpathyIdle *idle,
                                                         const gchar *status);

idle :

status :


empathy_idle_get_flash_state ()

McPresence          empathy_idle_get_flash_state        (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_flash_state ()

void                empathy_idle_set_flash_state        (EmpathyIdle *idle,
                                                         McPresence state);

idle :

state :


empathy_idle_set_presence ()

void                empathy_idle_set_presence           (EmpathyIdle *idle,
                                                         McPresence state,
                                                         const gchar *status);

idle :

state :

status :


empathy_idle_get_auto_away ()

gboolean            empathy_idle_get_auto_away          (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_auto_away ()

void                empathy_idle_set_auto_away          (EmpathyIdle *idle,
                                                         gboolean auto_away);

idle :

auto_away :


empathy_idle_get_use_nm ()

gboolean            empathy_idle_get_use_nm             (EmpathyIdle *idle);

idle :

Returns :


empathy_idle_set_use_nm ()

void                empathy_idle_set_use_nm             (EmpathyIdle *idle,
                                                         gboolean use_nm);

idle :

use_nm :

Property Details

The "auto-away" property

  "auto-away"                gboolean              : Read / Write

Should it set presence to away if inactive.

Default value: FALSE


The "flash-state" property

  "flash-state"              McPresence            : Read / Write

flash-state.

Default value: MC_PRESENCE_UNSET


The "state" property

  "state"                    McPresence            : Read / Write

state.

Default value: MC_PRESENCE_AVAILABLE


The "status" property

  "status"                   gchar*                : Read / Write

status.

Default value: NULL


The "use-nm" property

  "use-nm"                   gboolean              : Read / Write

Set presence according to Network Manager.

Default value: FALSE