Object Hierarchy
GObject
+----EmpathyIdle
Details
EmpathyIdlePriv
typedef struct _EmpathyIdlePriv EmpathyIdlePriv;
EmpathyIdle
typedef struct _EmpathyIdle EmpathyIdle;
empathy_idle_new ()
EmpathyIdle* empathy_idle_new (void);
empathy_idle_get_status ()
const gchar* empathy_idle_get_status (EmpathyIdle *idle);
empathy_idle_set_status ()
void empathy_idle_set_status (EmpathyIdle *idle,
const gchar *status);
empathy_idle_set_presence ()
void empathy_idle_set_presence (EmpathyIdle *idle,
McPresence state,
const gchar *status);
Property Details
The "flash-state
" property
"flash-state" guint : Read / Write
flash-state.
Allowed values: <= 7
Default value: 0
The "state
" property
"state" guint : Read / Write
state.
Allowed values: <= 7
Default value: 2
The "status
" property
"status" gchararray : Read / Write
status.
Default value: NULL